package UnitStateTracker;

import java.security.acl.Owner;
import java.util.HashMap;
import WorldStateTracker.Player;

public class Armour extends Unit
{
	
	public Armour(String name, double unitStrength, double attacks, double accuracy, double mobility, double piercing, double armour, double stoppingPower, double resilience, double fsc)
	{
		super(name, unitStrength, attacks, accuracy, mobility, piercing, armour, stoppingPower, resilience, fsc);
	}
	public Armour(HashMap<String, Upgrade> upgrades, String name, HashMap<String, Commander> commanders, Player owner, double unitStrength, double attacks, double fsc, double acc, double mob, double pier, double res, double stop, double armour, double movement, double morale, double supplyC, double supplyPC, double supplyPMove, double cost)
	{
		super(upgrades, name, commanders, owner, unitStrength, attacks, fsc, acc, mob, pier, res, stop, armour, movement, morale, supplyC, supplyPC, supplyPMove, cost);
	}

}